Already making plans to update the PTB


From the feedback I've already gotten people are enjoying the gameplay, which is great cus that's maybe the most important thing to me on this as well as finding the writing funny. but there are also some things im already thinking of updating the build with before moving onto further content:

1) the harder skill checks are too hard, this makes some skills very difficult to build up or even take advantage of early on so I'm going to crush down the difficulties of the checks a bit.

2) to the point of some checks being harder to build up im going to try to give all the existing events a third skill check option that will likely include easier checks of those harder to build skills. im thinking of the general structure being 2 easier checks 1 harder check but i might not make this a hard rule depending on how much it makes sense for the event.

3) changing up some of the guts with how the game determines what encounters you get and also having a tutorial that better explains what is going on with the skill checks and why you would want to do harder checks.

4) fixing some of the spellimg mistakes 🥺

me next stream on sunday night (follow my twitch here: https://www.twitch.tv/landsharkrawr) im going to be taking a bit of a break on dev stuff since im between things that need to be drawn but the wensday night after i'll be getting back to dev stuff which might be either implementing the above or planning out further content

if you want to follow dev more closely and get pinged when i stream you can join my discord i also draw other stuff there and do more play by play dev posting if you think that's cool https://discord.gg/AmjXZYRaqP

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