Public Test Build 2.1 is OUT!


It hasn't been long since the last update but i wanted to get a few things changed up before moving onto the rest of the games content.

One of the bigger changes is something a little under the hood: I changed up how events are rolled in order to hopefully reduce repeated events significantly. Specifically what's going on is that all the events are put into a bag a couple times so when you hit an event you're not likely to hit it a second time, and if you do you wont get it again until going through the rest of the bag of events or reset the day.

The witch also has every unique item in her shop but for every visit she will have three of them available, including ones that cant currently be found on excursions!

I've also added the last few unique weapons I've had on my list but haven't implemented yet until now.

There are a few smaller balance changes as well: ghosts should be easier to defeat without magic, the carnivore claws are also not totally busted and their life steal caps at 15% now and enemies that try to rob you will try to rob you for more.

and finally you dont get abilities during the opening. this is mostly to prevent the appearance of text that you cant read on a black background and to better sell that you're not supposed to be very strong on your first day.

Now that I will be focusing on the games content any further tests will be done privately with people I know so please enjoy this little morsel while I finish this nice meal of a game.

Leave a comment

Log in with itch.io to leave a comment.